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Ford and Steve Jackson Iconic Characters Created by Kenneth Hite Editorial Assistance by Jeff Rose Proofreading by Steve Jackson and Sean M. SHANE, BOB STEVLIC, ERIC WILKERSON, and JIM ZUBKAVICH ISBN STEVE JACKSON GAMESĤ GURPS System Design STEVE JACKSON Managing Editor ANDREW HACKARD GURPS Line Editor SEAN PUNCH Production Manager MONIQUE CHAPMAN Art Director PHILIP REED Page Design PHILIP REED Production Artists JUSTIN DE WITT, ALEX FERNANDEZ, and PHILIP REED Prepress Checkers FADE MANLEY and MONICA STEPHENS Print Buyer MONICA STEPHENS Marketing Director PAUL CHAPMAN Sales Manager ROSS JEPSON Errata Coordinator ANDY VETROMILE GURPS FAQ Maintainer STEPHANE THERIAULT Infinite Worlds Concept by John M. FERNANDES Cover Art by JOHN ZELEZNIK Edited by ANDREW HACKARD and STEVE JACKSON Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, TED GALADAY, ERIC LOFGREN, JOHN MORIARTY, TORSTEIN NORDSTRAND, GLEN OSTERBERGER, V. 4TH EDITION, 3RD PRINTING PUBLISHED FEBRUARY 2008 ISBN SJG Printed in Thailandģ Basic Set: Characters GURPS Game Design by STEVE JACKSON GURPS Fourth Edition Revision by DAVID L. Game Masters, and players wanting more detail, will find Book 2 valuable.
Gurps 3rd edition day aspected magery free#
and the introductory version of the rules, GURPS Lite, is available free online! This is Book 1 of the two-volume Basic Set. And to help you introduce new players to the system, there s a Quick Start section which covers the basics in a few pages. All rules are carefully organized, indexed, and cross-referenced.
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GURPS makes the Game Master s job easy and fun. This new Fourth Edition is based on 16 years of gamer feedback from the Third Edition, and is faster and easier to play than ever before. No more switching game systems when you change campaigns! GURPS gives you one set of clear, comprehensive rules to cover any background. Customize your character with individual perks and quirks, and you re ready to go. Choose from over 400 advantages and disadvantages, over 350 skills, spells, and techniques. your favorite fictional hero, or your own invention. Create exactly the character you want to play. Use all types of weapons from clubs to lasers. With just this book, you can adventure in any world you can imagine. 2 GURPS is the most flexible roleplaying system ever created.